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What is this? You are viewing one of our supplemental "Stories." In addition to our core design curriculum, we are constantly building out additional resources. Stories are a collection of real work tasks, design history, UX explorations, and work-throughs. Stories are often off-the-cuff and less concerned with production value.
Introduction
Just dropping some storyline here —
The goals
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Create a fun website that gets people exited to buy and play the game
Yep! So, as little friction as possible / and make it fun.
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To house the rules
This might involve changing them. Having a website with rules is nice because you can improve them. You can’t change a printed rule book later!
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Give any feedback that can help the client with a successful launch
When reviewing things like this – it’s almost impossible to not come up with ideas
Documents
We can link to the doc here
First play through
![](https://perpetual.education/wp-content/uploads/table-1.jpg)
Using Tara’s adjusted rules with headings:
We gave it a solid try! But we didn’t really know how to play.
Ivy is historically very frustrated by games. Valentine is 15 / and generally agreeable.
On it’s way up
Ivy
![](https://perpetual.education/wp-content/uploads/ivy.jpg)
Ivy and Valentine both agreed that the cards should go like this at first…
but it didn’t make any sense to Derek / because you can just change the order and it’s always the same
Valentine
![](https://perpetual.education/wp-content/uploads/valentine.jpg)
eventually ended up with her cards like this
Derek (winner!)
![](https://perpetual.education/wp-content/uploads/winner-derek.jpg)
Derek couldn’t figure out how these card were supposed to go – or how to score.