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What is this? You are viewing one of our supplemental "Stories." In addition to our core design curriculum, we are constantly building out additional resources. Stories are a collection of real work tasks, design history, UX explorations, and work-throughs. Stories are often off-the-cuff and less concerned with production value.
Introduction
Just dropping some storyline here —
The goals
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Create a fun website that gets people exited to buy and play the game
Yep! So, as little friction as possible / and make it fun.
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To house the rules
This might involve changing them. Having a website with rules is nice because you can improve them. You can’t change a printed rule book later!
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Give any feedback that can help the client with a successful launch
When reviewing things like this – it’s almost impossible to not come up with ideas
Documents
We can link to the doc here
First play through
Using Tara’s adjusted rules with headings:
We gave it a solid try! But we didn’t really know how to play.
Ivy is historically very frustrated by games. Valentine is 15 / and generally agreeable.
On it’s way up
Ivy
Ivy and Valentine both agreed that the cards should go like this at first…
but it didn’t make any sense to Derek / because you can just change the order and it’s always the same
Valentine
eventually ended up with her cards like this
Derek (winner!)
Derek couldn’t figure out how these card were supposed to go – or how to score.